Silkbind - Jade is one of the strongest PvP paths in Version 2.2. OnKamii's 1v1 tier list puts the Vernal Umbrella with the Inkwell Fan in T0, and Game8 rates it S for PvP. It wins by patience: you keep the opponent at range with projectiles, punish their mistakes, and avoid trading blows up close.
This page covers the PvP side of the path. We have not tested it ourselves; each source is named with its date, and the official changes come from the patch notes.
Last checked: October 11, 2026 (Version 2.2).
At a glance
| Silkbind - Jade in PvP | What the sources show |
|---|---|
| Weapons | Inkwell Fan and Vernal Umbrella |
| 1v1 tier list | T0, the fourth-strongest pair (OnKamii, September 19, 2026) |
| PvP tier list | S (Game8, September 3, 2026, Version 2.1) |
| PvE tier lists | A (NPC Waifu, September 19, 2026; Game8, Version 2.1) |
| Plan | Ranged pressure and space control, not brawling (Game8) |
| Main threat | The Heavenwill Gauntlets (OnKamii) |
| Key Mystic Arts | Cloud Steps and Serene Breeze, plus Wolflike Frenzy as a surprise (Game8) |
Where it ranks
- OnKamii (1v1, Version 2.2, global server): T0 and the fourth-strongest pair. He notes that the path has never been nerfed since launch and that it mainly fears the Heavenwill Gauntlets.
- Game8 (PvP, Version 2.1): S.
- NPC Waifu (PvE): A. He says it has been popular since launch because it fights from range and stays reliable when bosses fly or move, and adds that the fan's teleport and the umbrella's ranged immobilize make it strong in PvP too.
Every path side by side: PvP Tier List and Build Tier List. The Arena modes and our other PvP builds are on the Where Winds Meet PvP page.
How to play it in PvP
These tips are Game8's. Its build page was last reworked for Version 1.7 (June 2026), before the Version 2.0 changes below, so check how they play now.
- Be patient. Control space with the umbrella and its projectiles, and let the opponent overcommit before you spend your damage.
- Mix two plans. One is slow and ranged: probe with the fan until a stun lands, then punish with Spring Away (the charged light attack). The other is hit-and-run: burst with Peak's Springless Silence and keep poking with the umbrella while your skills recharge.
- Bait their escapes first. Cloud Steps can interrupt Spring Away, so draw that skill out of the opponent before you commit. After a stun, expect them to answer with Serene Breeze.
- Use Unfading Flower to zone. Its pressure gives you time to reposition, refresh buffs or bait dodges.
- Don't over-trust Jadewind Shield. Some attacks get around it; keep moving.
- Constant pressure is the hard matchup. Against an opponent who never lets you breathe, lean on deflects, defensive Mystic Arts and clean exits.
- Cancel animations to shorten long casts, and use the breather after an execution to set your buffs up again.
- Against another umbrella player, deflect their Spring Away shots, or knock them out of the air with Cloud Steps.
Mystic Arts, gear and attunements (Game8)
- Mystic Arts: Cloud Steps is a must for closing or opening distance, Serene Breeze breaks combos, and Wolflike Frenzy can surprise opponents. Game8 calls them defensive tools first.
- Sets: Mistwillow on the weapons as the general pick, Flawless Defense on armor. Game8 adds that PvP players can value survivability or anti-control rolls more highly.
- Arena attunements: start with the disc effect for Peak's Springless Silence, then the pendant effect for the Vernal Umbrella's charged light attack; use the helmet, chestpiece, greaves and bracer for survival and recovery.
| Gear slot | Game8's Arena attunement |
|---|---|
| Weapon | Vitality and Mystic Skill damage after an execution |
| Disc | A target staggered or controlled by Peak's Springless Silence takes more damage, and you gain Tenacity |
| Pendant | The umbrella's charged light attack adds Qi damage and builds up to a short immobilize |
| Helmet | More HP and Qi damage after a control-removing skill |
| Chestpiece | Less damage taken while staggered |
| Greaves | Endurance back after a dodge, and free dodges for a moment |
| Bracer | Qi back after a successful deflect |
Official changes since July 2026
- Version 2.0, July 23, 2026 (patch notes):
- the Vernal Umbrella's talent now applies to all its projectile skills; all its damage ignores 5 Physical Resistance, rising to 15 against immobilized or airborne targets;
- Unfading Flower and Blossom Barrage were adjusted;
- in the Arena, the Inkwell Fan's Glow & Flow charge is split into two stages: a quicker first stage with a shorter pull, and a second stage with the old range and timing;
- also in the Arena, the Vernal Umbrella no longer lands Spring Sorrow late when the attacker has high latency.
- Version 2.1, August 20, 2026 (patch notes): two Vernal Umbrella attunement effects on gear of Tier 96 and higher were merged into one, Frequent Projectile DMG Boost.
- The Version 2.2 patch notes do not mention this path.
Sources
- Game8, Vernal Umbrella and Inkwell Fan build, last updated September 3, 2026 (build reworked for Version 1.7)
- OnKamii, 1v1 PvP tier list for Version 2.2 on the global server, published September 19, 2026
- NPC Waifu, PvE tier list video, published September 19, 2026
- Game8, Best Builds and Class Tier List, last updated September 3, 2026
- Official patch notes: Version 2.0 (July 22, 2026) and Version 2.1 (August 20, 2026)
Version history
- October 11, 2026: rewritten for Version 2.2 with the PvP tier lists, Game8's PvP advice and the official changes since July. The old Strange Arts section, matchup plans and team-role claims had no sources and are gone.
- November 25, 2025: first published.




